Training process of Methodological Fundamentals in volleyball
This program is the third level of the 12 sports that are eligible to the extent CAFYD.
To provide students in-depth knowledge of gaming systems as well as training methods, planning and periodization levels applicable to high performance gaming, in order to enable students to achieve the analysis of solutions depending clear at the time of the season, and the goals outlined in the High Performance
Presential in Castilian.
Development of communication skills. • Responsibility and Commitment • Search for Resources. • Self-esteem and confidence. • Innovation and creativity. • Ability to work in team. • decision-making capacity.
Capacity building of technical and tactical analysis in the steps of high-performance. • Capacity Planning and Programming Periodize a season. • Capacity management and decision-making and leadership during the volleyball matches.
PART I - ANALYSIS OF PLAY IN PERFORMANCE. Item 1 -. Analysis of the competition, and game structures as a model of training. 2.1. Application of the MEC (complex strategic means) to KI. 2.2. Analysis of possible accommodation facilities applicable to 5.1. 2.3. Optimization technique models own KI. 2.4. Application of the MEC to K.II. 2.5. Defender without blocking: The free-ball 2.6. Optimization technique KII own models.
PART II -. SPORTS TRAINING PROCESS IN VOLLEYBALL. Item 2 -. The device address. 2.1 - Methodology training to competition. Preparation, leadership and management training and a match. (Theoretical and Practical). 2.2 - The scouting. Observation and recording of rivals. 2.3 -. Dead times. 2.4 -. Changes. 2.5 -. Tactic coach. Item 3 -. Planning, periodization and programming. 3.1 -. Principles of planning in team sports. 3.2 -. The basic structures of periodization. 3.3 - Conditional capabilities, its impact during the game and its evaluation.: 3.4 -. Integrated training. Example of Beach Volleyball 3.5 -. Heating. 3.6 - Loading:. Volume, intensity, density, mass and spin.
Part III -. ANALYSIS OF THE GAMEPLAY FROM A SCIENTIFIC PERSPECTIVE. Item 4 - Training:. Physical monitoring of competition and training. 3.1 -. Quantifying the gameplay. 3.2 -. Properties and duration of action. 3.3 -. Specific aspects of physiological monitoring. 3.4 -. The type of player as the center of the quantification process during training. 3.5 -. Analysis perspectives Other team sports.
1. Conduct training of 1 hour duration. 2. Developing a game model. 3. Performance analysis of a team. 4. Development of an annual planning.
The course consists of 6 ECTS. A week this translates to 5 contact hours and 3 '1/4 non-contact hours. It consists of three parts (A = 15%, B = 50% C = 35%) in each of which the relevant competences are assessed.
. 1 - Injured: changed must attend and actively participate in class. Must pass the daily practice session at the rest of the class (daily practices). The injured whose injury dilate in time greater than or equal to a quarter period must pass the final practical test which will focus on the thematic content block in which absences have occurred. Failure to meet these requirements is subtracted 0.1 per day injured. . 5 - Overlapping should communicate that days are attending fixedly, his inability to attend all classes, forced to perform recovery with other groups or with alternative practices, or failing subtract 0.1 overlap.
Classroom presentation of concepts and procedures associated with the subject using the method of the lecture (1ECTS).
• Classroom Presentation Exhibition (1 ECTS)
• Individual Outside Activities (1ECTS)
• Project methodology and case study methodology, which was developed in group form (1 ECTS).
• Fieldwork (2 ECTS).